Devlog - Player Movement


Application of Mechanics of Movement
I've used Unity and C# to develop the fundamental movement mechanics. Now, Doctor Covid, the player, can go up, down, slow down, and speed up. The script uses Rigidbody2D, Unity's integrated physics engine, to produce a fluid and responsive movement experience. The player game object also features a Box Collider 2D and a Sprite Renderer.

I made numerous attempts to enhance the player's movement, but in the end, I went with the most straightforward approach to ensure that my game object was good enough. I want to create an infinite background for my maps, thus I placed the player object under primary camera control.


comments.
I received a lot of ideas and input from other people, most of which were good. One of the good feedback I got is that I should apply the animation to my object. That is a good idea not only for the player's game object but also for the enemies and obstacles.

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