Final Version Covid Killer
COVID KILLER
The deadline has finally come to submit this game. In this final version, I have only completed 70% of what was mentioned in the game concept document. Some of the missing features include the collection of scores through picking up vaccine vials, this omission has quite big consequences for Covid Killer because it is used to decide who will be the winner. The person who saves humanity from the epidemic (the person who finds the most vaccine vials). Next, and about the character's health and health bars, everything is not yet fully implemented
However, besides the shortcomings, Covid Killer has also been greatly improved in terms of design, tile maps are meticulously decorated to create a deserted and dangerous space like during the Covid pandemic. 19. Characters are scaled more appropriately to create a harmonious whole for players and virus enemies.
Covid Killer is an accessible game because of its easy gameplay, players can learn about how to control the character in the "How to play" section in the main menu of the game. Because this is a game developed based on the endless runner genre, it will be very interesting when players can compete with each other to see who can go further and get more points.
asset list
Animation | Including animation for traps (fire) and the level gate to allow the player can access to the next level of the game, however, this part has not been finished yet |
Map | This folder contains the tile maps to help build the Terrance of the game |
prefab | Including virus prefab |
Scenes | Including Level 1, gameover_win and the title scene |
Script | This is an important part of the game, The background, camera and LoopingBackground script play an important role in building the endless background. Next, we have some scripts for the obstacles such as MovetoRandomPosition, OffScreenDestroyObstacle, VirusObstacle. Finally is the playerMovement which provides the basic control for the player |
Covid Killer
Status | Released |
Author | vdan629616 |
More posts
- Devlog - Player MovementJun 02, 2024
- Game ConceptApr 19, 2024
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